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#after effects

Careflow

Here is a video for Careflow I helped animate and Design with Shadowplay

Client: Doccom/Careflow

Producers: Shadowplay

Sound Design/Edit: Shadowplay

ALQUIMIA Animated Type by Pavel Paratov

Animated type in all its glory

Shootout With Stormtroopers - Star Wars Uncut - Scene 408


Finally finished this, big thank you to Wesley for helping out with the sound!


Animation and Design: Oliver Sin
Sound Design: Wesley Slover

www.oliversin.com

www.sono-sanctus.com

StarWarsUncut.com/scene/3709

Thousands of fans from around the world are joining forces to recreate Star Wars Episode V: The Empire Strikes Back, fifteen seconds at a time. Find out more by visiting StarWarsUncut.com

TM & (C) 2012 Lucasfilm Ltd. All Rights Reserved. Footage Courtesy of Lucasfilm

AE TIP: Replacing a layer with new footage in AE

Ever wanted to replace a layer in After Effects but not have to redo all the keyframes/effects you’ve added?  Just Alt or Option   click and hold on the new footage, then drag it on top of the layer you want to update in the timeline.

The proof that we are soulmates by Emanuele Colombo

The transitions, ease and bounces in this are awesome!

After Effects: Parenting Puppet Pins to Null Objects

Here is a little tip that can be a life saver for anyone who tries to animate complex character walk cycles in After Effects. This is my first ever tutorial, so sorry if my grammar/spelling completely sucks!


Instead of working straight with the Puppet Tool to animate limbs, you can lock each Puppet Pin to a null object and constrain them to other layers. The benefit of this is that it allows a hierarchy of movement between each pin and even layers, it also gives you the advantage of rotation and I find it much easier to undo changes if necessary.


For example, when the knee null is rotated and positioned, the nulls below will react in a similar way as our own leg would work.  For people who probably have tried animating with just he Puppet Tool, the lower Pin would be locked in position and that wouldn’t be the desired outcome for animating a character.

image

Start off by pre-comping the desired layer.



Remember to place the Nulls on the areas you want to move, using the top left as a guide. Then place your pins in the top left corner of each Null.  By using the following code on the Puppet Pin’s property, you lock the specific pin to the anchor point of each Null.


——

n=thisComp.layer(“null_name”);

nullpos=n.toComp(n.anchorPoint);

fromComp(nullpos);

——


image


Then all you need to do is parent the Nulls in the order you want them to respond to each other.  Of course everyone has there own way to rig a character but I find this to be a massive time saver.

Another great little short for Coke by the Gentleman Scholar

Mork by Phil Borst

Some amazing keyframing right there!

Dyson Dog by Robin Davey

Stunning illustrative music video for MGMT, by Oneedo.  Simple but extremely effective technique.